A Virtual Reality Game to Improve Dyslexia

Dyslexia refers to the disparity in reading achievement levels (reading accuracy, speed, and comprehension) with the student's chronological, subjective, and academic age.

In this project, inspired by multi-sensory treatment, the subject enters a virtual environment via HTC Vive headset, listens to the words, sees and then writes them in the air with special controllers, which leads to simultaneous stimulation of his/her senses.
 
 
Date:
2021/01/21
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